About Me
Highly focused and ambitious, I bring a rich background of intermediate software engineering, encompassing over two years of hands-on experience in Python and C++, soon to include a web development skill set with HTML, CSS, and JavaScript. My current career goal is to become an appreciated professor for game development or computer science.
Computer Programming
After several tech demos that extend my graphics programming knowledge in both the Python and C++ languages, I initiated the development of my own game engine. It is a library that extends and wraps SDL2 with integral features such as texture cache management, tile map loading, and easy collision physics. I call it Kraken Engine.
Game Development
I am the developer behind local hit games such as Mage and Muse and Night Terror, both created in under a week. Occasionally, I also produce content on my YouTube channel, where I publish walkthroughes in Pygame, a python graphics library, and soon for Kraken.